{"title":"Crafty Games","description":null,"products":[{"product_id":"mistborn-house-war","title":"Mistborn: House War","description":"\u003cp\u003eBecome the head of a Great House of Luthadel in this game of negotiation and betrayal set in the world of Brandon Sanderson's\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMistborn\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003enovels. Contend with myriad problems plaguing the Final Empire — rampaging koloss, disease, social unrest, even the heroes of the novels — and with every step jockey for the Lord Ruler's favor. At the end of the story, will you rise to power and prestige — or fall in ruin and disgrace?\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMistborn: House War\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a resource-management game set during the events of the first\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMistborn\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003enovel. Three to five players assume the roles of various factions and must work together to solve the \"Problems\" facing the Final Empire. In order to solve these problems players must expend a certain combination of resources, but in return they receive Favor from the Lord Ruler.\u003c\/p\u003e\n\u003cp\u003eEach round, players produce resources (food, money, prestige, skaa, warriors, and atium) in different proportions and combinations based on their faction. You can convert between different resources to get something that is missing, but in the long run the players must work together, pooling their resources, to succeed.\u003c\/p\u003e\n\u003cp\u003eThere are four tiers of \"Problems\"; at the start of each turn a problem is added to the board in the corresponding column and each pre-existing problem moves up one tier. If a problem passes tier 4, than it is said to \"Erupt\" (a reference to the novel) and it causes various problems for the players, such as increasing the level of \"Unrest\" or giving players \"Disfavor\". The main part of gameplay is the negotiation between players to solve these problems. Anything except Favor gained in previous turns can be negotiated: resources, Personality cards (which can have a variety of effects), out-of-game favors, etc.\u003c\/p\u003e\n\u003cp\u003eThe game can end in two ways, either the Unrest reaches 8 or a special problem card (Vin) is resolved. If she is not defeated and is allowed to erupt she increases the Unrest by 4. If the players are able to defeat Vin, then the player who has the highest amount of Favor wins. If the Unrest reaches 8, then the rebellion occurs and the player with the least Favor (the faction furthest from the Lord Ruler) wins.\u003c\/p\u003e","brand":"Crafty Games","offers":[{"title":"Default Title","offer_id":50218326851907,"sku":"CFG13001","price":67.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/MistbornHouseWar.webp?v=1732447676"},{"product_id":"mistborn-house-war-prestige-edition","title":"Mistborn: House War Prestige Edition","description":"\u003cp\u003eBecome the head of a Great House of Luthadel in this game of negotiation and betrayal set in the world of Brandon Sanderson's\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMistborn\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003enovels. Contend with myriad problems plaguing the Final Empire — rampaging koloss, disease, social unrest, even the heroes of the novels — and with every step jockey for the Lord Ruler's favor. 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You can convert between different resources to get something that is missing, but in the long run the players must work together, pooling their resources, to succeed.\u003c\/p\u003e\n\u003cp\u003eThere are four tiers of \"Problems\"; at the start of each turn a problem is added to the board in the corresponding column and each pre-existing problem moves up one tier. If a problem passes tier 4, than it is said to \"Erupt\" (a reference to the novel) and it causes various problems for the players, such as increasing the level of \"Unrest\" or giving players \"Disfavor\". The main part of gameplay is the negotiation between players to solve these problems. Anything except Favor gained in previous turns can be negotiated: resources, Personality cards (which can have a variety of effects), out-of-game favors, etc.\u003c\/p\u003e\n\u003cp\u003eThe game can end in two ways, either the Unrest reaches 8 or a special problem card (Vin) is resolved. 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Minor kingdoms squabble and divide the empire into lots. Bandits terrorize the countryside. Hulking koloss — devastating engines of fury and destruction now freed from the Lord Ruler’s control — wantonly lay waste to villages and towns. Amid the chaos, Houses Cett, Lekal, and Venture amass armies to impose order and seize control of this new world. These Houses now march on Luthadel, their eyes set upon the crown jewel of the Empire and its trove of the precious Atium.\u003c\/p\u003e\n\u003cp\u003eBeyond this mounting conflict, strange supernatural forces are stirring. The mists that dominate the night now come during the day as well. Whole villages fall to a strange sickness, and fearful rumors persist of a spirit wandering the mist. 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