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Few realize that the greatest feats of Martin Luther, Jean Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. 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Huge dirt cliffs and scrub-choked washouts confronted them, rather than a beach and low dunes. Nevertheless inland they went, overrunning the Turkish pickets, only to become hopelessly confused by the night landing, jigsaw terrain, and inexperience. Several miles inland, a gifted Turkish Officer, Mustafa Kemal, was reviewing his regiment after night maneuvers above Ari Burnu. Kemal's quick and furious counter-attack saved the day for the Ottomans, and set him on the path to become the founder of modern Turkey. Further south, at Cape Helles, the Lancashire Fusiliers won six Victoria Crosses - before breakfast - as they ripped through the barbed wire on the beach. The invaders never reached even their first day's objectives, although the Turks only avoided defeat by a hair's breadth. With a different plan, they might have thrown the invaders back into the sea.\u003c\/p\u003e\n\u003cp\u003eThe map scale is 400 metres per hex and covers the entire peninsula from north of Anzac Cove to Cape Helles, based on the 1922 British Ordnance Survey (i.e. from Anzac to Helles, including all the forts in between). Players can choose to land at the historical beaches, or create their own plans. The game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.\u003c\/p\u003e\n\u003cp\u003eThe game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. 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The game begins amidst the ruins of Europe as the two new \"superpowers\" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.\u003c\/p\u003e\n\u003cp\u003eTwilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?\u003c\/p\u003e\n\u003cp\u003eTwilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.\u003c\/p\u003e\n\u003cp\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e2012 Ludoteca Ideale Winner\u003cbr\u003e2012 Gra Roku Game of the Year Nominee\u003cbr\u003e2011 Lucca Games Best Boardgame for Experts\u003cbr\u003e2006 International Gamers Awards - Historical Simulation\u003cbr\u003e2006 International Gamers Awards - General Strategy; Two-players\u003cbr\u003e2006 Golden Geek Best Wargame Winner\u003cbr\u003e2006 Golden Geek Best 2-Player Board Game Winner\u003cbr\u003e2005 James F. Dunnigan Award Winner\u003cbr\u003e2005 Charles S. 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Every crisis is an unexpected opportunity. There is no hindsight and anything can happen.\u003c\/p\u003e\n\u003cp\u003eTruly grand strategic in scope, Cataclysm requires players to lead nations, not just armies or fleets. You must craft a diplomatic strategy, develop political support for your policies at home, shift your economy to a war footing, and build up the forces you need to deter or vanquish your enemies.\u003c\/p\u003e\n\u003cp\u003eThere is no traditional I-go-you-go turn structure in Cataclysm. Counters representing political actions, military actions, units, and possible events are drawn at random from an action cup. As each counter comes out, the owning player resolves it, and play swiftly moves on to the next draw. You have to make plans to execute when your chance comes up, but you have no idea when, or in what order, events will transpire.\u003c\/p\u003e\n\u003cp\u003eA game about global war gives every nation armies, air forces, and fleets. 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You must build your armies, take control of valuable provinces, develop your support, and defend yourself against barbarian incursions, inopportune events, and the machinations of your political opponents.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTime of Crisis\u003c\/strong\u003e is easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management, but also delivers a true light wargame experience. The historical flavor is strong, with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board, and in turn, your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate, wielding the power of the Legions, or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games, you have the privilege of selecting the cards that compose your hand each turn! However, you still need to eventually work through your entire deck before you can use your cards again, so deck management and timing is critical.\u003c\/p\u003e\n\u003cp\u003eAll of the key elements of the era are present in \u003cstrong\u003eTime of Crisis\u003c\/strong\u003e: civil wars between competing generals and governors, Roman legions defending the frontiers against barbarian tribes, Senate favoritism, barracks emperors, even angry mobs, inflation, the Praetorian Guard, and the ability to carve off your own piece of the Roman Empire. 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But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eImperial Struggle\u003c\/strong\u003e is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. 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There are three levels of Advanced Construction, and it cannot be researched until the Economic Phase after your empire has built a BC or larger ship. Thus, they won't be available until the middle game at the earliest. The ships opened up by Advanced Construction include:\u003c\/p\u003e\n\u003cp\u003eBattle Carriers (BV), which are large carriers that can fight well, carry six Fighters, and come equipped with Anti-Sensor Hull (immune to Mines). Fighter 4s can also be researched and built.\u003cbr data-mce-fragment=\"1\"\u003eAdvanced Destroyers (DDX) that can mount Attack 2, Defense 2, and come with Heavy Warheads (automatically hit on a 1 or a 2).\u003cbr data-mce-fragment=\"1\"\u003eAdvanced Raiders (RX) that can mount Attack 3, Defense 3, and can carry one ground unit!\u003cbr data-mce-fragment=\"1\"\u003eAll of the advanced ships can also be equipped with Fast technology (similar to BCs) if Fast 2 is researched. These changes don't impact the early and midgame, but make the DDs and Rs relevant in the late game. Raiders and Fighters are often curve balls that, once the opponent has reacted to them, lose their potency. This gives players another chance to throw a curve later in the game.\u003c\/p\u003e\n\u003cp\u003eSome additional counters have been included for all players. The Fleet and Miner counters that were misprinted in the Close Encounters expansion have also been corrected. Additional Empire Advantages have been added.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":32269421150302,"sku":"GMT1717","price":68.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/SpaceEmpiresReplicators_SecondPrinting.png?v=1761682315"},{"product_id":"dominant-species-second-edition-third-printing","title":"Dominant Species Second Edition (Fourth Printing)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eDominant Species\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach player will assume the role of one of six major animal classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed \"survival of the fittest\".\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThrough wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration, and adaptation actions, among others.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAll of this eventually leads to the end game—the final ascent of the ice age—where the player having accumulated the most victory points will have his animal crowned the Dominant Species.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBut somebody better become dominant quickly, because it’s getting mighty cold...\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\" data-mce-fragment=\"1\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-title\" data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable open\" data-mce-fragment=\"1\" gk-expandable-geekitem=\"awards\" expandable-height=\"100px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2015 Lys Passioné Finalist\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2011 JoTa Best Heavy Board Game Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2011 International Gamers Award - General Strategy; Multi-player Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2011 Golden Geek Most Innovative Board Game Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2011 Golden Geek Board Game of the Year Winner\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2011 Golden Geek Best Thematic Board Game Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2011 Golden Geek Best Strategy Board Game Winner\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2010 Jogo do Ano Nominee\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":32392807448670,"sku":"GMT1011-21","price":74.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/DominantSpecies.png?v=1613691201"},{"product_id":"sekigahara-the-unification-of-japan","title":"Sekigahara: The Unification of Japan","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSekigahara\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eallows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTo conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eSekigahara\u003c\/strong\u003e is replete with unusual mechanics:\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eNo dice are used\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eCards represent loyalty and motivation. Without a matching card, an army will not enter battle.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAllegiance is represented by hand size, which fluctuates each turn.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBattles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. Loyalty Challenge cards create potential defection events.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSekigahara\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war, fought along Japan's two major highways and in scattered sieges and backcountry skirmishes, elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eSekigahara\u003c\/strong\u003e is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.) Chance takes the form of uncertainty and not luck.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNo dice are used; combat is decided with cards. Blocks = armies and cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight. Battles resolve quickly, but with suspense, tactical participation, and a wide range of possible outcomes.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLegitimacy is represented by hand size, which fluctuates each week according to the number of castles a player holds. Certain events deplete legitimacy, like force marches and lost battles. Recruitment, meanwhile, is a function of a daimyo's control over key production areas. Objectives (enemy units, castles, resources) exist all over the map.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way the game feels like the actual campaign.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBlocks are large and stackable. Every unit on the board is visible at once, and the strategic situation is comprehensible at a glance. Components use authentic clan designations and colors, and have a Japanese feel.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTrue to history, the objectives (castles and economic centers) and forces (armies of allied daimyo) are dispersed. Support for one front means neglect for another. The player is pulled between competing priorities. Each side wonders where his opponent wants to fight, and where he is unready. There is a great deal of bluff in the game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach player must rally the several daimyo of his coalition, managing the morale and motivation of each clan. The forces are dispersed, and while there are reasons to unify them, the objectives are also dispersed, and the timeframe compact, so skirmishing will occur all over the island.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\" data-mce-fragment=\"1\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-title\" data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable open\" data-mce-fragment=\"1\" gk-expandable-geekitem=\"awards\" expandable-height=\"100px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2012 Golden Geek Best Wargame Winner\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2011 Golden Geek Best Wargame Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2011 Charles S. Roberts Best Board Game Graphics Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2011 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Winner\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":32392849948766,"sku":"GMT1101-16","price":85.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/SekigaharaTheUnificationofJapan.png?v=1613694529"},{"product_id":"dominant-species-marine","title":"Dominant Species: Marine","description":"\u003cp data-mce-fragment=\"1\"\u003eSixty-Something Millions of Years Ago — A great ice age has ended. With massive warming altering the globe, another titanic struggle for supremacy has unwittingly commenced between the varying animal species.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eDominant Species: Marine\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a game that abstractly recreates a small portion of ancient history: the ending of an onerous ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach player will assume the role of one of four major aquatic-based animal classes — reptiles, fish, cephalopod or crustacean. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed “survival of the fittest.”\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThrough wily action pawn placement, you will attempt to thrive in as many different habitats as possible in order to claim powerful card effects. You will also want to propagate your individual species in order to earn victory points for your animal. You will be aided in these endeavors via speciation, migration and adaptation actions, among others.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAll of this eventually leads to the end game – the final ascent of a vast tropical ocean and its shorelines – where the player having accumulated the most victory points will have their animal crowned the Dominant Species.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBut somebody better become dominant quickly, because there’s a large asteroid heading this way....\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGame Play\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of the main ocean on earth as it might have appeared tens of millions of years ago. The smaller Hydrothermal Vent tiles will be placed atop some of the larger tiles throughout play, converting them into Vents in the process.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe action pawns drive the game. Each pawn allows a player to perform the various actions that can be taken—such as speciation, environmental change, migration or evolution. When placed on the action display, a pawn will immediately trigger that particular action for its owning player. Dominant Species: Marine includes new “special” pawns that can be acquired during the course of play. These special pawns have enhanced placement capabilities over the “basic” pawns that each player begins the game with.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGenerally, players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points along the way. The various cards will aid in these efforts, giving players useful one-time abilities, ongoing benefits, or an opportunity for recurring VP gains.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThroughout the game species cubes will be added to, moved about on, and removed from the tiles in play (“earth”). Element disks will be added to and removed from both animals and earth.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhen the game ends, players will conduct a final scoring of each tile and score their controlled special pawns—after which the player controlling the animal with the highest VP total wins the game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eDominant Species Veterans\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFor players of the original\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eDominant Species\u003c\/em\u003e, this iteration introduces several key evolutions to the system (pun definitely intended):\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003col data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eActions are taken immediately whenever a pawn is placed instead of waiting to execute actions after all pawns are on the board. This gives players a bit more flexibility in their strategy, doesn’t increase game time when more pawns are acquired by players, and lessens the brain-burn quite a bit since it alleviates the burden of having to plan out an entire turn in advance.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eDomination is no longer on a per-tile basis, and is no longer ‘competitive’ with other players. In this game you check dominance for each element type over the entire earth, and whether or not you dominate an element type is independent of whether one or more opponents also dominate it. Domination of an element is how you acquire – and try to maintain – control of the special pawns.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAnimals no longer have default special abilities. Now, players are dealt 3 Trait cards during setup, choosing one to keep and putting the others back in the box. The chosen Trait gives their animal one of eighteen unique abilities spread amongst the Trait cards.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAcquiring special pawns through domination gives a player great flexibility in planning and executing a strategy. Special pawns can ‘bump’ an opponent’s basic pawn in order to take an action that would otherwise be blocked. They can be placed anywhere on the action display (where basic pawns must be placed in top-to-bottom order only). There are powerful action spaces where only a special pawn can be placed. And at the end of the game, each special pawn awards its owner VPs according to its highest achieved dominance value.\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39288539643998,"sku":"GMT2009","price":83.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/DominantSpeciesMarine.png?v=1616836491"},{"product_id":"commands-colors-samurai-battles","title":"Commands \u0026 Colors: Samurai Battles","description":"\u003cspan data-mce-fragment=\"1\"\u003eThe \u003c\/span\u003e\u003cstrong\u003eCommands \u0026amp; Colors: Samurai Battles\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.\u003c\/span\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39333092786270,"sku":"GMT2018","price":80.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/Commands_ColorsSamuraiBattles.png?v=1619949025"},{"product_id":"command-colors-ancients-expansion-pack-1","title":"Commands \u0026 Colors: Ancients Expansion Pack #1 Greece vs Eastern Kingdoms","description":"\u003cp data-mce-fragment=\"1\"\u003eThe Greeks \u0026amp; Eastern Kingdoms is the first expansion to\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eCommands \u0026amp; Colors: Ancients. The armies of Philip, Alexander and the Successors meet the hosts of Persians, Scythians and Indians to the east. In this expansion, you will find historical scenarios that focus on the hoplites of classical Greece fighting off the invading Persian army at Marathon and Plataea; epic battles from the Peloponnesian War, the rise of Macedon and Alexander's battles of Gaugamela, Issus and Granicus against the Persians; and battles involving Alexander's successors. With your Greeks you will be able to turn west and battle the Carthaginians in Sicily, or as King Pyrrhus at Heraclea and Ausculum, battle the Romans.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis first expansion showcases over 20 scenarios (the package includes over 300 new unit blocks and stickers you need to fight out these battles). Now, that is a lot of history, but\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eCommands \u0026amp; Colors: Ancients\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis, by design, a unique historical game system that will allow players to effectively portray stylized Ancient battles that play to a conclusion in less than an hour.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe battle dice resolve combat quickly and the command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39340220514398,"sku":"GMT0606-18","price":59.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/commandandcolors.png?v=1620407652"},{"product_id":"commands-colors-napoleonics-expansion-5-generals-marshalls-tacticians","title":"Commands \u0026 Colors: Napoleonics Expansion #5 - Generals, Marshalls \u0026 Tacticians","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGenerals, Marshals, Tacticians\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis the fifth expansion for GMT’s\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eCommands \u0026amp; Colors: Napoleonics\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003egame system.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe \u003cem\u003eCommands \u0026amp; Colors Napoleonics\u003c\/em\u003e game system allows players to effectively portray epic Napoleonic battles, as well as smaller historical actions. The scale of the game is flexible and varies from battle to battle. In some scenarios, an Infantry unit may represent an entire division, while in others a unit may represent a single regiment or battalion. During play, the Command cards drive movement, while creating a “fog of war”, and the battle dice resolve combat quickly and efficiently.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Finally, the Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic National Armies of the day and the battlefield terrain features on which they fought.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThere are 18 historical scenarios in this expansion. A number of the scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe expansion also introduces a brand new deck of Tactician cards. The Tactician cards, along with the updated deck of Napoleonic Command cards, are designed to spice up each and every player’s Napoleonic experience by enhancing the role of Leaders on the battlefield, without adding additional complexity or pages of rules. Overall, the Tactician cards add some exciting new command possibilities to the scenarios included in this expansion. Also included is a comprehensive listing of Commander tactical ratings for all Commands \u0026amp; Colors Napoleonics scenarios released to date. This listing will allow players to refight any previously released Napoleonic scenario using the\u003cbr data-mce-fragment=\"1\"\u003enew Tactician card deck, the updated set of Command cards and these Generals, Marshals \u0026amp; Tacticians rules.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eScenarios\u003c\/em\u003e\u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eSahagun (cavalry action) - 21 December 1808 (British vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eSorauren (French right early afternoon) - 28 July 1813 (British\/Portuguese vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eSorauren (French left) - 28 July 1813 (British\/Portuguese vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eGöhrde - 18 September 1813 (Coalition Allies vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eWartenburg - 3 October 1813 (Prussian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eDohna - 9 October 1813 (Russian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eLeipzig - Liebertwolkwitz (morning) - 14 October 1813 (Russian\/Prussian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eLeipzig - Liebertwolkwitz (afternoon) - 14 October 1813 (Russian\/Prussian\/Austrian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eLeipzig - Lindenau - 16 October 1813 (Austrian\/Russian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eLeipzig - Möckern (French right) - 16 October 1813 (Russian\/Prussian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eLeipzig - Möckern (French left) - 16 October 1813 (Prussian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eLeipzig - Gohlis - 17 October 1813 (Prussian vs French \u0026amp; Allies)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eBrienne - 29 January 1814 (Russian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eChateau-Thierry - 12 February 1814 (Prussian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eVauchamps - 14 February 1814 (Prussian\/Russian vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eOrthez (French Right) - 27 February 1814 (British\/Portuguese vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eOrthez (French Left) - 27 February 1814 (British\/Portuguese vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003eHougoumont - 18 June 1815 (British\/Allies vs French)\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e(In order to play many of the scenarios in this expansion, the basic game or earlier expansions, you will need a copy of the Commands \u0026amp; Colors Napoleonic game and the Spanish, Russian, Austrian and Prussian expansions.)\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39341762052190,"sku":"GMT1513","price":57.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/output-onlinepngtools_1.png?v=1620641771"},{"product_id":"gandhi","title":"Gandhi: The Decolonization of British India, 1917 – 1947","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGandhi: The Decolonization of British India, 1917–1947\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis Volume IX in GMT’s acclaimed COIN Series. Exploring one of the world’s most prominent experiments with nonviolent resistance, Gandhi takes us to the subcontinent of India, the jewel in the crown of the British Empire, for a detailed look at the final decades of the British Raj. 1 to 4 players compete to determine the future of India; will the transition to home rule be a peaceful one, will India be split apart by partition or civil war, or will it remain firmly in the grip of empire?\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGandhi\u003c\/strong\u003e offers a fresh perspective on the history of insurgency with the addition of a new type of faction to the COIN Series, the Nonviolent (NV) faction, while retaining the multi-faction, asymmetrical, card-assisted system of earlier titles in the COIN Series. COIN veterans will be able to jump right in.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOther features include:\u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eGandhi as the game’s sole leader piece.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eNonviolent operations and special activities.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eNonviolent activists that are always active, but generally immune from Raj actions until engaged in protests (or caught up in post-terror reprisals).\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eProtests that erode support but leave activists vulnerable to arrest by Raj forces.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eA Hindu-Muslim Unity track that measures tensions between these two communities, affecting resources, operations, and victory.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eA British Rule track that reflects shifts in colonial policy in response to events on the map, from resolve to restraint, affecting the cost of several actions.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eBritish Viceroys who come and go with each passing campaign and have their own unique effects on each faction.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAn out-of-play jail space that holds nonviolent forces arrested during martial law. Pieces can be kept in jail over several campaigns, but at a cost to the Raj.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eIndependent Princely States that are never controlled by any faction, yet offer a haven for violent and nonviolent insurgents alike.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eShort and medium-length scenarios that allow for the study of different periods of the struggle against British rule in India.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eSupport for solitaire, 2-player, 3-player, and 4-player games.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGandhi\u003c\/strong\u003e, players will face a range of difficult and interesting strategic choices. Following in the innovative footsteps of previous COIN titles, Gandhi weaves together historical, political, and cultural threads and offers an opportunity to study nonviolent and violent resistance in one of the most significant colonial possessions from the age of European imperialism. Civil disobedience and non-cooperation, protests and terror, imperialism and constructive programme, growing unrest, negotiation, agitation, assassination, persuasion, boycotts, martial law, and many other options await.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e“Gandhi made it impossible for us to go on ruling India, but at the same time he made it possible for us to abdicate without rancor and without dishonour.”\u003c\/em\u003e\u003cbr data-mce-fragment=\"1\"\u003e— British Historian Arnold Toynbee.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\" data-mce-fragment=\"1\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-title\" data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\" data-mce-fragment=\"1\" gk-expandable-geekitem=\"awards\" expandable-height=\"100px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2019 Golden Geek Best Wargame Nominee\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39350103933022,"sku":"GMT1903","price":75.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/output-onlinepngtools_15.png?v=1621168953"},{"product_id":"rocketmen","title":"Commands \u0026 Colors: Napoleonics","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCommands \u0026amp; Colors: Napoleonics\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eallows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs with other games in the Commands \u0026amp; Colors genre, units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e2012 Games Magazine Best New Historical Simulation Game Winner\u003cbr\u003e2011 Golden Geek Best Wargame Nominee\u003cbr\u003e2011 Golden Geek Best 2-Player Board Game Nominee\u003cbr\u003e2010 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39355448197214,"sku":"GMT1014-16","price":93.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/output-onlinepngtools_17.png?v=1621533314"},{"product_id":"1960-the-making-of-the-president","title":"1960: The Making of the President (Second Printing)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eIn 1960: The Making of the President\u003c\/strong\u003e, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.\"\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e2008 International Gamers Awards - General Strategy; Two-players\u003cbr\u003e2008 Golden Geek Best Gamer's Board Game Nominee\u003cbr\u003e2008 Golden Geek Best Board Game Artwork\/Presentation Nominee\u003cbr\u003e2008 Golden Geek Best 2-Player Board Game Nominee\u003cbr\u003e2007 Jogo do Ano Nominee\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39355473035358,"sku":"GMT1706-20","price":84.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/output-onlinepngtools_18.png?v=1621534575"},{"product_id":"commands-colors-napoleonics-expansion-6-epic-napoleonics-2016","title":"Commands \u0026 Colors: Napoleonics Expansion #6 – EPIC Napoleonics","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eEPIC Napoleonics\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis the sixth expansion for GMT’s\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eCommands \u0026amp; Colors Napoleonics\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003egame system.\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eEPIC Napoleonics\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eallows for fighting larger battles with more units.\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eEPIC Napoleonics\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis actually two game systems in one – the Epic Battles system, and the La Grande Battles system. Although the scope of our Napoleonic game has changed size wise, the historical feel and the basic rules of play, for the most part, remain the same. To experience the maximum enjoyment with these two new Napoleonic game formats, both\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eEPIC Napoleonics\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eand La Grande Battles scenarios are best played using the Command card and Tactician card decks that were part of the Generals, Marshals and Tacticians expansion.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIncluded in this expansion are six standard sized scenarios that focus on key phases of the battle of Austerlitz, 2 December 1805. This expansion also features 12 EPIC sized engagements and two La Grande Battle scenarios. Also included are two double-sided mounted maps. The EPIC sided battlefield is larger, and at 11 hexes deep by 20 hexes wide, it is almost double the size of the standard size battlefield of 9 hexes deep by 13 hexes wide. When laid side-by-side to form the La Grande battlefield, the battle area is a whopping 11 hexes deep by 26 hexes wide.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn an\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eEPIC Napoleonics\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003egame, one player on each side assumes the role of the Commander In Chief (CIC). Each CIC has a hand of Command cards and on a turn must play one card from his hand to order units in one section of the EPIC battlefield. Also on the turn, the CIC must select one card from the Courier rack to play. The card selected from the Courier rack will also order units in one section of the EPIC battlefield. There are only three sections in the EPIC battlefield (left, center and right) and with two Command cards played each turn, the action quickly becomes very fast and furious.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Courier rack is a new game mechanic, and starts each battle with five Command cards that are visible to both players. Each turn one card is taken from the rack, so the choice of cards a player has each turn is reduced, until there are only two cards remaining on the rack. The rack is then filled back to five cards before the next player’s turn, and the card selection process from the Courier rack will start again.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEPIC Napoleonic will allow two or more players to enjoy a truly Epic size battle, but it is important to note in order to play most EPIC Napoleonic scenarios, players will need a copy of the Commands \u0026amp; Colors Napoleonic game and its expansions (Spanish, Russian, Austrian, Prussian and Generals, Marshals and Tacticians) This EPIC Napoleonic expansion will only provide enough units and terrain to fill any gaps.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39355541323870,"sku":"GMT1608","price":74.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/output-onlinepngtools_19.png?v=1621537768"},{"product_id":"silent-victory-u-s-submarines-in-the-pacific-1941-45","title":"Silent Victory: U.S. Submarines in the Pacific 1941-45","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eSilent Victory\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to make it home.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eSilent Victory\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game engine is built upon the successful Hunters design and has proven to be a solid, playable experience. All the major U.S. Fleet boat types are accounted for with every level of detail including period of service, armaments, crew makeup, damage capacity, and more.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e2016 Golden Geek Best Wargame Nominee\u003cbr\u003e2016 Golden Geek Best Solo Board Game Nominee\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39477563621470,"sku":"GMT1509","price":61.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/SilentVictoryU.S.SubmarinesinthePacific_1941-45.png?v=1629492959"},{"product_id":"apocalypse-road","title":"Apocalypse Road","description":"\u003cp data-mce-fragment=\"1\"\u003eIn the bleak future, after the collapse of our modern technological world, most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThrough it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all, the Apocalypse Road, is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOver time, new rules and organizational structures have taken hold. Ten teams now complete across the Thunderverse in a season-long show of firepower and twisted metal. Drivers work as part of a team struggling to complete laps under machine gun and even missile fire. The tracks, falling into decades of disrepair, are a jumbled mess of jumps, joker lanes and dirt. Much like the gladiators of old, in a time of intense anguish, the chance to be a hero, even for a day, calls drivers out to risk life and limb for wealth and food. The arena beckons, will you take the wheel?\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eApocalypse Road\u003c\/strong\u003e is a race game using the Thunder Alley\/Grand Prix engine. Players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn \u003cstrong\u003eApocalypse Road\u003c\/strong\u003e, a race is played to the accumulation of 15 skins for a team. A Skin may be scored in two ways.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach time a car crosses the Finish Line is worth 1 Skin.\u003cbr data-mce-fragment=\"1\"\u003eEach opposing car that is eliminated during your activation is worth 1 Skin.\u003cbr data-mce-fragment=\"1\"\u003eThere is no leading and there is no tracking of lapped cars.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39508186366046,"sku":"GMT2012","price":71.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/ApocalypseRoad.png?v=1632047136"},{"product_id":"men-of-iron-battles-tri-pack-infidel-blood-roses","title":"Men of Iron Battles Tri-pack: Infidel, Blood \u0026 Roses","description":"\u003cp\u003eThe first three games in the Series: Men of Iron: Men of Iron, Infidel, and Blood \u0026amp; Roses, plus the Battle of Agincourt from C3i #22.\u003c\/p\u003e\n\u003cp\u003eThe game that started it all, Men of Iron, covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare and the effective use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. Agincourt covers Henry V’s famous victory during the Hundred Years War.\u003c\/p\u003e\n\u003cp\u003eThe second volume in the Men of Iron series, Infidel, focuses on the major battles of the early Crusades era between Christians and the Muslims. This is a period that saw cavalry reign supreme and pitted the European mounted, armored men-at-arms - which relied on furious and direct charges with sword and lance - against the Eastern European\/Turkish light cavalry tactics - focusing on the efficiency of its mounted archers.\u003c\/p\u003e\n\u003cp\u003eBlood \u0026amp; Roses focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly \"of iron\", heavily and totally armored to such a point that their mobility was suspect. It also featured the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious.\u003c\/p\u003e\n\u003cp\u003eThere will be a series rulebook, with a few rules still applying only to a specific game, and the games will have all errata applied to their battle book. The color setups a la Blood \u0026amp; Roses and Arquebus: Men of Iron Volume IV – The Battles for Northern Italy 1495-1544 will show up in all battle books. Men of Iron will see some battle changes, a few of which will involve new\/changed counters.\u003c\/p\u003e\n\u003cp\u003eThe series is designed for quick learning and easy play. Game rules are short, there are no turns - play is continual, with opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-to-3 hours per battle.\u003c\/p\u003e\n\u003cp\u003eThe series is also for the gamer who enjoys playing solitaire. The system is designed for both individual and face-to-face play without any loss in insight or fun. It allows a player or players to see what happened in these famous battles and why. There are no purpose-built solitaire rules, but many players play that way.\u003c\/p\u003e\n\u003cp\u003eThe units feature longbows, crossbows, men-at-arms (mounted, dismounted, and unhorsed), hobilars, genitors, nasty Scots with axes, slingers, pike infantry, knights, heavy cavalry, medium cavalry, light cavalry archers, archers, camp followers, handgunners, and artillery! And the commanders! The great English King, Edward III and his son, The Black Prince, William Wallace and The Bruce, Captal de Buch. Crusaders Stephen of Blois, Bohemond of Taranto, Raymond of Toulouse, Bishop Adhemar of Le Puy, the leper King Baldwin IV, Raynald of Chatillon, and King Richard I. Saracen leaders Kilij Arslan, Kerbogha, Atabeg of Mosul, Fatimid Vizier al-Afdal Shahanshah, Soqman the Artukid of Diyar-Bakr and Aleppo, and Saladin. King Henry VI, Richard, Duke of York, King Edward IV, Richard Neville, Earl of Warwick, King Richard III, and Henry Tudor, Earl of Richmond (and founder of the Tudor dynasty).\u003cbr\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39508187775070,"sku":"GMT1921","price":96.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/MenofIronBattlesTri-packInfidel_Blood_Roses.png?v=1632048206"},{"product_id":"battles-of-the-american-revolution-tri-pack-guilford-saratoga-brandywine","title":"Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine","description":"\u003cp data-mce-fragment=\"1\"\u003eBattles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine is an all-in-one boxed package composed of new editions of the flagship game in the series -Saratoga, the long-out-of-print Brandywine, and Guilford\/Eutaw Springs. Below is more detail on exactly what you’ll find in the package. As you’ll note, there are considerable additions and changes from the original games, as designer Mark Miklos has endeavored to create and update the finest version of these games that we’ve produced to date. Plus, the package includes double-sided mounted maps for all four battles!\u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eSaratoga:\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eIncludes all the replacement counters that have been provided over the years, plus new Momentum counters and “Rally on Me” (see description under “Brandywine,” below) counters for the series. \u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThis battle includes a new historical scenario featuring the fighting around Freeman’s Farm.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eBrandywine:\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAn updated countersheet includes all the counters updated over the years, plus a new marker to the series, “Rally on Me!”  As you know, one of the combat results is Disruption.  When this occurs, a Disruption Marker is placed on top of the Disrupted unit.  If the Disrupted unit is alone in a hex or if it stacks with other units that are also Disrupted, there is no issue because the Disruption Marker remains on top of the stack, in plain sight signifying that every unit under it is Disrupted.  It serves as reminder to the player to roll for Rally in the Rally Phase.  When, however, Disrupted units stack with Parade Order units, those Parade Order units are placed above the Disruption Marker.  This typically obscures the Disruption Marker within the stack.  Particularly in larger games with high counter density and multiple fronts, where lots of action is occurring, players often forget to make their Rally rolls because they can’t readily see the Disruption Markers.  The “Rally on Me!” Marker is primarily intended to be placed on top of any stack that contains a combination of Disrupted and Parade Order units in the same hex.  This will be a visual cue for the player to remember his Rally die roll. \u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThere is a new amusettes counter among the Hessian forces in Brandywine\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eIncludes an updated Brandywine mounted map with redone Charlie Kibler artwork.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThe Brandywine rules have been split into a Series Rule Book and an Exclusive Rule Book. 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One player plays Caesar as he attempts to gain wealth and fame in Gallia at the expense of the Gauls. The other player controls all the independent tribes of Gaul as they slowly awake to the peril of Roman conquest.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eCaesar: Rome vs. Gaul\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003euses many of the core rules and systems used in\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eHannibal: Rome vs. Carthage\u003c\/em\u003e. Players are dealt 8 cards at the start of each turn and use their cards to move their armies and place control markers. Players familiar with Hannibal: Rome vs. Carthage will quickly learn this game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game covers the height of the Gallic Wars, the period between 57 BC and 52 BC when Caesar campaigned back and forth across Gaul putting down one rebellion after another and invading Germania and Britannia. Units are individual Roman Legions or Gallic Tribes. Each turn represents one year.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e2020 Golden Geek Best Wargame Nominee\u003cbr\u003e2020 Dunnigan Award for Design Excellence Nominee\u003cbr\u003e2020 Charles S. Roberts Board Wargame Map Graphics Nominee\u003cbr\u003e2020 Charles S. 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Players will find it EXTREMELY challenging to survive an entire tour from 1943 to 1945, at which time, if still alive, you will surrender at port, having done your part on the front lines. If desired, a player may start with a more advanced model of U-boat which may actually increase their chances to survive.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlayers MAY be reassigned to a newer model of U-boat under some circumstances, but typically will stay in the same boat until the end of game or until sunk.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39597645168734,"sku":"GMT1907","price":66.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/TheHuntedTwilightoftheU-Boats_1943-45.png?v=1739440968"},{"product_id":"twilight-struggle-mounted-map","title":"Twilight Struggle Mounted Map","description":"\u003cp\u003e \u003c\/p\u003e\nMounted mapboard for Twilight Struggle","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39611135623262,"sku":"GMT0510-09MM","price":29.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/TwilightStruggleMountedMap.png?v=1642786357"},{"product_id":"twilight-struggle-deluxe-plastic-pieces","title":"Twilight Struggle Deluxe Plastic Pieces","description":"\u003cp\u003e \u003c\/p\u003e\nDeluxe plastic pieces for Twilight Struggle","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39611154956382,"sku":"GMT0510-PP","price":50.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/TwilightStruggleDeluxePlasticPieces.png?v=1642786897"},{"product_id":"commands-colors-ancients","title":"Commands \u0026 Colors: Ancients (7th printing)","description":"\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eCommands \u0026amp; Colors: Ancients\u003c\/strong\u003e allows you to re-fight epic battles of the ancient world. Here the focus is on the two rivals for power in the Western Mediterranean – Carthage and Rome. Will you, as Hannibal, triumph over larger Roman armies; or as Scipio Africanus, will you beat Hannibal with newer tactics of your own?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eUnits in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eCommands \u0026amp; Colors: Ancients\u003c\/strong\u003e contains the battles of Akragas, Crimissos River, Ticinus River, Lake Trasimenus, Cannae, Dertosa, Castulo, Baecula, Ilipa, and Zama.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e2007 Golden Geek Best Wargame Nominee\u003cbr\u003e2007 Golden Geek Best 2-Player Board Game Winner\u003cbr\u003e2006 Origins Awards Historical Board Game of the Year Winner\u003cbr\u003e2006 Golden Geek Best Wargame Nominee\u003cbr\u003e2006 Charles S. 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Battle Line features 60 full-color cards depicting the prominent formations of the period (War Elephants, Heavy Cavalry, Phalanx, etc.) and 10 full-color tactics \"wildcards\" that give players extra flexibility and choices and help make each new battle wildly different from the last.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eBattle Line\u003c\/strong\u003e takes about 30 minutes to play. To win, you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten, Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHow will you muster your battle line? Will you use your elephants to trample a hole in the enemy front, or send Alexander to the front to win a critical flag? Maybe you'll dispatch the Companion cavalry to lead or reinforce a crucial point in the line, or perhaps you\"ll rely on your spies to determine the enemy\"s strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play, you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn \u003cstrong\u003eBattle Line\u003c\/strong\u003e, you and your opponent lead the combined arms of the greatest units of the era. Will you, like Alexander, reign supreme? Play Battle Line, and find out.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39611548270686,"sku":"GMT0012-17","price":25.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/BattleLine.png?v=1642866038"},{"product_id":"colonial-twilight-the-french-algerian-war-1954-62","title":"Colonial Twilight: The French-Algerian War, 1954-62","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eColonial Twilight\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003etakes 1 to 2 players into the tangled web of military and political actions comprising the French-Algerian war of 1954-62.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France’s military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis installment in GMT’s popular COIN Series system is the first to be designed for two players. You must carefully consider just what it is you want to do, and how much of it, before the initiative slips from your fingers.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIt also includes rules for a solitaire FLN bot AI opponent. (There is no French bot, so the only solitaire option is for the human to play as the government against the insurgent bot.)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFrom the Casbah to the Aures, are you ready to run the gauntlet?\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e2018 International Gamers Award - General Strategy: Two-players Nominee\u003cbr\u003e2017 Golden Geek Best Wargame Nominee\u003cbr\u003e2017 Golden Geek Best 2-Player Board Game Nominee\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39627267276894,"sku":"GMT1704","price":76.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/ColonialTwilight.png?v=1644669518"},{"product_id":"triumph-tragedy-european-balance-of-power-1936-1945","title":"Triumph \u0026 Tragedy: European Balance of Power 1936-1945 (Third Printing)","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eTriumph \u0026amp; Tragedy\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5\/8\" blocks, of 7 types (Infantry\/Tank\/Fortress\/AirForce\/Carrier\/Fleet\/Submarine), in 7 different colors (Germany\/Italy\/Russia\/Britain\/France\/USA\/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless\/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eYou can win peacefully by:\u003cbr data-mce-fragment=\"1\"\u003e• Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR\u003cbr data-mce-fragment=\"1\"\u003e• Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIf there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by:\u003cbr data-mce-fragment=\"1\"\u003e• Military Victory (capture TWO enemy capitals out of nine: each player controls three).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEconomic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePowers can spend their current economic Production on either:\u003cbr data-mce-fragment=\"1\"\u003e• Military units (new 1-step units or additional steps on existing units), OR\u003cbr data-mce-fragment=\"1\"\u003e• Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR\u003cbr data-mce-fragment=\"1\"\u003e• Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBuilding a unit step or buying a card costs 1 Production. Simple. You can’t inspect cards bought until after you have spent all Production.\u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eInitially, the Axis economy is Population\/Resource limited, but ahead in [war] Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling\/limiting rival economies by denial of Population\/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population\/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval\/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe early phase of the game tends to revolve around:\u003cbr data-mce-fragment=\"1\"\u003e• Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and\u003cbr data-mce-fragment=\"1\"\u003e• Industrial buildup (via Investment cards), with\u003cbr data-mce-fragment=\"1\"\u003e• Military buildups (with the nature of forces being built being unknown to opponents),\u003cbr data-mce-fragment=\"1\"\u003e• Technology advancement (also via Investment cards), and some\u003cbr data-mce-fragment=\"1\"\u003e• Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population\/Resources when Diplomacy fails.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIf the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAt some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eUnit movement is by Command card, which specifies a Command Priority letter that determines order of movement\/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring\/Summer\/Fall), so a variety of Command cards in one’s hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCombat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eTriumph \u0026amp; Tragedy\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39642020151390,"sku":"GMT1501-21","price":95.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/Triumph_TragedyEuropeanBalanceofPower1936-1945.png?v=1646265507"},{"product_id":"nevsky-teutons-and-rus-in-collision-1240-1242","title":"Nevsky: Teutons and Rus in Collision 1240-1242","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eNevsky: Teutons and Rus in Collision 1240-1242\u003c\/strong\u003e is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13th-Century. It is the first volume in GMT Games’ \"Levy \u0026amp; Campaign Series\" portraying military operations in a variety of pre-industrial conflicts.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eNevsky\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eplayers raise and equip their armies, then provision and maneuver them to ravage or conquer enemy territory or defeat enemy forces in battle. Feudal politics obligate an array of lords and vassals to serve on campaign—but only for limited periods. Players must keep an eye on the calendar and reward lords to keep their armies in the field.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eNevsky\u003c\/strong\u003e is solitaire friendly or can add a rules option with screens that hide what the two players’ lords levy. A second option adds detail regarding vassal forces’ terms of service.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn \u003cstrong\u003eNevsky\u003c\/strong\u003e, two players take the roles of “Russians” and “Teutons”, respectively. The Russians represent the wealthy city-state of Novgorod and its allies. The Teutons comprise German and Danish landholders—including the Teutonic Order—expanding a Baltic dominion.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe sides every 40 days will levy various lords and vassals and their forces, transport, and capabilities, backed by higher political authorities—a papal legate for the Teutons and Novgorod’s city council (veche) for the Russians. Each lord is rated for fealty, lordship, service, and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights, mounted sergeants, light and Asiatic cavalry, men-at-arms, and unarmored serfs and militia. Assets include counters for transport such as carts, boats, and sleds; provender to feed the army; and coin to pay for longer service or booty captured by ravaging or conquering enemy regions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations, stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers, while markers on a feudal calendar show how much longer the lords will serve, influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle, players array their lords’ mats left, right, center, and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy, campaign, and combat.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e2021 Goblin Magnifico Nominee\u003cbr\u003e2019 Golden Geek Best Wargame Nominee\u003cbr\u003e2019 Charles S. Roberts Best Original Box Cover Art Nominee\u003cbr\u003e2019 Charles S. Roberts Best Board Wargame Playing Components Nominee\u003cbr\u003e2019 Charles S. Roberts Best Board Wargame of the Year Nominee\u003cbr\u003e2019 Charles S. Roberts Best Board Wargame Map Graphics Nominee\u003cbr\u003e2019 Charles S. Roberts Best Ancients to Pre-Napoleonic Era Board Wargame Winner\u003cbr\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39654551355486,"sku":"GMT1908","price":76.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/NevskyTeutonsandRusinCollision1240-1242.png?v=1647556172"},{"product_id":"conquest-consequence","title":"Conquest \u0026 Consequence","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\" data-mce-fragment=\"1\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\" data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eConquest and Consequence\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ebrings the\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTriumph \u0026amp; Tragedy\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003esystem to the Pacific\/East Asia theater during the same 1936-1945 time period. Like\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eT\u0026amp;T\u003c\/em\u003e, it is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are:\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eMilitarist Japan, the first Asian power to modernize, which seeks to replace the European colonial empires in East Asia with a true \"all-Asian\" empire, with itself as the natural leader.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThe Communist Soviet faction, which is comprised of the Siberian USSR and the Red Chinese revolutionaries.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThe Capitalist USA faction, which consists of the United States, the British Empire, and the struggling regime of Nationalist China.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game begins in 1936 with the Militarists in control of Japan and expansion on the agenda. Its [war] industry is well-developed, but it is weak in population and particularly resources. Its battle-hardened army has easily overrun resource-rich Manchuria, and a weak China awaits. Japan (like Germany in\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eT\u0026amp;T\u003c\/em\u003e) has the early initiative due to its well-prepared military. Will it:\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eMove south into China?\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTake the \"Northern Road\" into resource-rich east Siberia (as favored by the army)?\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003ePursue the \"Southern Road\" to the oil-rich Dutch East Indies advocated by its navy?\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOr bide its time, seeking a better position via diplomatic arrangements with neutrals including independent Chinese warlord states?\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003eJapanese aggression in China will likely irritate the sleeping giant that is the USA, but it is far away across the wide Pacific, and Japan has special naval abilities that allow it to compete at sea.\u003c\/p\u003e\nThe Red Chinese have just completed their Long March and re-established their base in inland Shaansi, far from areas of Japanese (or Capitalist) interest. The Red Chinese are very weak militarily but have a secret weapon: Partisans. These are non-military \"political\" organizations (represented on-map with cardboard counters) that are difficult to eradicate, multiply if ignored, and can be converted into military units when desired (this being ill-advised without sufficient concentration). The Soviet Union, also acutely aware of Japanese expansionism, is desperately fortifying eastern Siberia, which is otherwise thinly defended. Nationalist China is aware of the Japanese threat but must also deal with the internal Communist threat. The United States is disarmed, disinterested, and distracted by the Great Depression. The British Empire is woefully under-defended and overconfident. The USA alliance must build up its economy while somehow improving the military capabilities of the British Empire, Nationalist China, and itself.\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game combines the Pacific naval war and the land war in Asia (including the Chinese Civil War), both equally weighing upon victory. The naval war is dramatic, featuring short, decisive battles and expanded roles for airpower and island bases. In the tradition of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTriumph \u0026amp; Tragedy\u003c\/em\u003e, the three-sided aspect features negotiation, diplomacy, and subterfuge within a multitude of strategic possibilities. Like\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eT\u0026amp;T\u003c\/em\u003e, the game allows players freedom to diverge from the inclinations and policies of the historical actors and plays in 4-6 hours of constant tension and involvment. \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\" ng-if=\"awardsctrl.honors.length\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-title\" data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\" expandable-height=\"100px\" gk-expandable-geekitem=\"awards\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\" data-mce-fragment=\"1\"\u003e\n\u003cul class=\"list-unstyled ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\" data-mce-fragment=\"1\"\u003e2021 Golden Geek Best Wargame Nominee\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39875219062878,"sku":"GMT2117","price":111.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/cinquest.jpg?v=1670938995"},{"product_id":"cdg-solo-system","title":"CDG Solo System","description":"\u003cp data-mce-fragment=\"1\"\u003eThe\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCDG Solo System\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a revised GMT Edition of Stuka Joe's CDG solo method, which streamlines two-handed solitaire gameplay by decreasing turn to turn overhead and maintenance. This method of play increases narrative immersion as the great battles of history unfold on your tabletop. The GMT edition of the CDG Solo System includes professionally printed components, a custom screen-printed die, an official ruleset, and Playsheets for six of GMT’s most popular Card Driven Games.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGameplay Overview\u003cbr data-mce-fragment=\"1\"\u003eThe\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong\u003eCDG Solo System\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eplays alongside your favorite CDG and is designed to enhance your solitaire experience by reintroducing many of the best parts of wargaming that fall apart in standard two-handed play, namely, as Stuka Joe mentioned above, the narrative flow and the fog of war.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong\u003eCDG Solo System\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eincludes two Card Displays that are used to manage each side’s hand of strategy cards. At the beginning of each Side's turn, you will roll a Fate Die to determine which of the cards in one or more of the slots are available for play. Typically 2 or 3 cards are available at a time, but the final decision is ultimately yours. After a card is played, the marker on the Cards Remaining track slides one spot to the left, and then it’s time to roll the die for the other side’s turn.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39885425999966,"sku":"GMT2203","price":31.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/pic7207925_1.webp?v=1672958987"},{"product_id":"all-bridges-burning","title":"All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918","description":"\u003cp data-mce-fragment=\"1\"\u003eThe year is 1917. Russia’s Tsar Nicholas II has abdicated and Russia slides toward an ever deepening internal crisis. On the western edge of the vast Russian Empire, the uncertainty in Russia is giving rise to a power vacuum in the semi-autonomous Grand Duchy of Finland. For many across the Finnish political spectrum, the turmoil in Russia looks like an opportunity to fulfill the dream of Finnish national independence. Yet the competing factions are unable to agree on a common political vision for the country. By January 1918, a bloody civil war will have broken out in Finland.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAll Bridges Burning\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003erecreates the political and military affairs of the Finnish civil war in a new COIN System volume for three players. The Reds seek to stage a working class revolt and then hold onto their gains, while the White Senate forces seek to reassert control. A third, non-violent Social Democratic faction fights for the survival of moderate leftism and political reform. All three factions must keep the national sentiment conciliatory enough for a post-conflict settlement and national independence. In addition, the non-player powers of Germany and Russia offer military assistance to the Senate and the Reds, respectively. Excessive foreign involvement, however, could quash the dream of Finnish independence and prompt a collective loss of all three player factions. Historical events, asymmetrical action menus, as well as extensive historical design notes familiarize the players with the historical period.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA unique sequence of play for three factions poses players – whether veteran or new to the COIN Series – fresh challenges in selecting from the asymmetric commands and special activities. The Reds will find themselves needing to split time and resources between competing tasks of solidifying the Red revolt by creating working organs of civilian administration on the one hand, and fighting an increasingly desperate war against a far more powerful enemy on the other. The White Senate faction, in contrast, has a more traditional war to fight. The Senate will want to enhance their military performance by capabilities such as armored trains, cannons, as well as the Finnish, German-trained 27th Jaeger Battalion. Meanwhile the Social Democrats will be focused on building and maintaining underground networks of information, distributing news across the fronts, and advancing a stagnating political process while fending off retributions from the two warring factions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA simple but effective card-driven non-player system enables the game to be played solitaire as well as in a two-player mode. The structure of the sequence of play, the character of the commands and special activities in the game, the smaller number of players, and compact size combine to enable All Bridges Burning to play fast. The solitaire system has been designed to preserve that speed and fluidity of play.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003cdiv class=\"panel-title\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\" expandable-height=\"100px\" gk-expandable-geekitem=\"awards\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2020 Golden Geek Best Wargame Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2020 Charles S. Roberts Board Wargame Map Graphics Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/73309\/2020-charles-s-roberts-best-world-war-i-board-warg\" class=\"ng-binding\" ng-href=\"\/en-fr\/boardgamehonor\/73309\/2020-charles-s-roberts-best-world-war-i-board-warg\"\u003e2020 Charles S. Roberts Best World War I Board Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39886182973534,"sku":"GMT1920","price":71.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/pic5318135.webp?v=1672957337"},{"product_id":"fire-in-the-lake","title":"Fire in the Lake","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVolume IV in GMT’s\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCOIN Series\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003edives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War,\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong\u003eFire in the Lake\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ewill take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eRenowned designer and modern warfare expert\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eMark Herman\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ejoins\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eCOIN Series\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ecreator\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eVolko Ruhnke\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003efor a collaborative production not to be missed.\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong\u003eFire in the Lake\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003efeatures the same card-assisted counterinsurgency game system as GMT's\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eAndean Abyss,\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eCuba Libre, and\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eA Distant Plain, with a pack of twists that take the Series to another level, including:\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003ePivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eInter-coup campaign effects that vary by RVN leader\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eCounterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eInsurgent troops (NVA) for direct force-on-force engagements\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTunneled VC and NVA bases\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTrail construction and degradation\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eA larger-than-ever event deck for even greater play variety\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eShort and medium-length scenarios with either random or period-event options\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\" data-mce-fragment=\"1\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-title\" data-mce-fragment=\"1\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\" data-mce-fragment=\"1\" gk-expandable-geekitem=\"awards\" expandable-height=\"100px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2014 The Golden Elephant Award Finalist\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2014 Golden Geek Best Wargame Winner\u003c\/li\u003e\n\u003cli class=\"ng-scope\" data-mce-fragment=\"1\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2014 Golden Geek Best Solo Board Game Nominee\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39886184185950,"sku":"GMT1409-22","price":89.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/pic2083738.webp?v=1673016584"},{"product_id":"almoravid-reconquista-and-riposte-in-spain-1085-1086","title":"Almoravid: Reconquista and Riposte in Spain 1085-1086","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eAlmoravid: Reconquista and Riposte in Spain, 1085-1086\u003c\/strong\u003e, is a board wargame about a pair of tumultuous campaigns in the Spanish Reconquista - Leonese King Alfonso VI's advances against the 11th Century's fractious Muslim\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTaifa\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003estates, and the resulting intervention by a fundamentalist African Muslim army seeking to roll the Christians back. It is the second volume in GMT Games'\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eLevy \u0026amp; Campaign Series\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eportraying medieval military operations.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlayers will raise and equip their armies and send them out to ravage or conquer disputed territory and defeat enemy forces. Service obligations and alliances will provide a panoply of lords and vassals to serve on campaign but only for limited periods. Players must keep an eye on the calendar and reward lords to keep them in the field.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe sides every 40 days will levy various lords and vassals and their forces, transport, and capabilities, backed by higher political authorities. Each lord is rated for fealty, lordship, service, and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights, mounted sergeants, horse and foot units from North Africa, men-at-arms, light horse, militia, and serfs. Assets include counters for transport such as carts and mule trains; provender to feed the army; and coin to pay for longer service or loot captured by ravaging or conquering enemy regions.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations, stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers, while markers on a feudal calendar show how much longer the lords will serve, influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle, players array their lords’ mats left, right, center, and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy, campaign, and combat.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eAlmoravid\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis solitaire friendly, or players can use optional screens to hide what the two players' lords levy.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39904016466014,"sku":"GMT2113","price":104.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/pic6220919.jpg?v=1675182027"},{"product_id":"twilight-struggle-red-sea-conflict-in-the-horn-of-africa","title":"Twilight Struggle: Red Sea – Conflict in the Horn of Africa","description":"\u003cp data-mce-fragment=\"1\"\u003ePart of GMT's Lunchtime Series,\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003eTwilight Struggle: Red Sea – Conflict in the Horn of Africa\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a two-player card driven game that builds on the award winning\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTwilight Struggle\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the globe suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. When he was overthrown in 1974, a Marxist coalition took the reins of power. This new revolutionary leadership initiated a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWith a more limited scope and much shorter playtime,\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTwilight Struggle: Red Sea\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis the perfect way to introduce new players to the\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTwilight Struggle\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003esystem, while maintaining all the tension, decision making, and theme of the original classic. The cards from\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTwilight Struggle\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ecan be used in\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eTS: Red Sea\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eand vice versa.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39904018202718,"sku":"GMT2204","price":51.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/pic6326934.webp?v=1675182559"},{"product_id":"paths-of-glory","title":"Paths of Glory","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eThey called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePaths of Glory: The First World War\u003c\/strong\u003e, designed by six-time\u003cspan\u003e \u003c\/span\u003eCharles S. Roberts awards\u003cspan\u003e \u003c\/span\u003ewinner,\u003cspan\u003e \u003c\/span\u003eTed Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePaths of Glory's\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003einnovative game systems let you recreate all the dramatic events of World War I.\u003c\/p\u003e\nComponents:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003e316 full-color die-cut counters:\n\u003cul\u003e\n\u003cli\u003e176 5\/8” die cut counters\u003c\/li\u003e\n\u003cli\u003e140 1\/2” die cut counters\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003eOne 22x34\" full-color mapsheet showing most of Europe and the Near East\u003c\/li\u003e\n\u003cli\u003e110 Strategy Cards\u003c\/li\u003e\n\u003cli\u003e32-page Rule Book including sample game replay (21 pages of actual rules)\u003c\/li\u003e\n\u003cli\u003eTwo Player Reference Cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDESIGNER: Ted Raicer\u003cbr\u003eDEVELOPER: Andy Lewis\u003cbr\u003eART DIRECTOR: Rodger B. MacGowan\u003cbr\u003eMAP ART: Mark Simonitch\u003cbr\u003eCARDS \u0026amp; COUNTER ART: Mark Simonitch\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eFollowing in the footsteps of\u003cspan\u003e \u003c\/span\u003eWe the People,\u003cspan\u003e \u003c\/span\u003eHannibal: Rome vs. Carthage,\u003cspan\u003e \u003c\/span\u003eSuccessors (First\/Second Edition), and\u003cspan\u003e \u003c\/span\u003eFor the People,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePaths of Glory\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eutilizes a similar card-driven system. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening.\u003c\/p\u003e\n\u003cp\u003eWhile the game itself has all of the normal expectations of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decsions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003cdiv class=\"panel-title\"\u003eAWARDS \u0026amp; HONORS\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\" expandable-height=\"100px\" gk-expandable-geekitem=\"awards\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e2000 International Gamers Awards - Historical Simulation\u003c\/li\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e1999 Charles S. Roberts Best Wargame Graphics Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e1999 Charles S. Roberts Best Pre-World War II Boardgame Winner\u003c\/li\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21974\/1999-charles-s-roberts-best-pre-world-war-ii-board\" class=\"ng-binding\" ng-href=\"\/en-fr\/boardgamehonor\/21974\/1999-charles-s-roberts-best-pre-world-war-ii-board\"\u003e1999 Charles S. Roberts Best Pre-World War II Boardgame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46499863265603,"sku":"GMT1813","price":88.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/pic4490515.webp?v=1681389555"},{"product_id":"inferno-guelphs-and-ghibellines-vie-for-tuscany-1259-1261","title":"Inferno: Guelphs and Ghibellines Vie for Tuscany, 1259-1261","description":"\u003cp data-mce-fragment=\"1\"\u003eTuscany, 1259. As wealth from crafts and foreign trade elevated northern Italy’s urban families above the landed lords, rivalries within and among their cities hardened into conflict between two great parties. The Ghibellines aligned with the Hohenstaufen emperors who ostensibly ruled Italy, while the Guelphs backed rival imperial claimants and the greatest challenger to the Emperor’s authority, the Pope. Should any faction gain advantage, others coalesced to resist.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe comuni (republics) of Firenze (Florence) and Siena dominated inland Tuscany at the head of competing alliances. As Guelphs sealed their control of the more populous Firenze, Ghibelline Siena turned to the Hohenstaufen King Manfredi of Naples for help. Local rebellions and reprisals escalated on each side, as political exiles stirred the pot. After Manfredi dispatched German knights to protect his loyal Tuscans, Firenze mustered its people and allies to march on Siena, which responded with its own great army. Pisa and Lucca, Lombardia and Umbria joined in. Guelph and Ghibelline faced off en masse at Montaperti in September 1260, in what turned out a bloody Florentine defeat. As Ghibelline exiles returned to grip Firenze, its Guelphs rallied to Lucca and Arezzo, portending an eternal inferno of fighting.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eInferno\u003c\/strong\u003e—the third volume in Volko Ruhnke’s Levy \u0026amp; Campaign Series—visits the conflagration that was 13th-Century Tuscan warfare, factional conflict fueled by the money and burgeoning population of the region’s well-to-do cities and mountain valleys. Veteran Italian wargame designer Enrico Acerbi applies his deep knowledge of the age to bring it to life within Volko’s accessible medieval-operational system. Gathering enough transport and provender may not so much be the challenge here as the sudden impediment of rebel towns and castles along key roads. Tuscany’s unruly berrovieri horsemen, famed elite crossbowmen, and distinctive palvesari shield bearers are just a few of the unique features of this volume. Muster, mount up, and find out whose blood will make the Arbia run red!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eComponents:\u003cbr data-mce-fragment=\"1\"\u003eOne 17x22 inch Mounted Map\u003cbr data-mce-fragment=\"1\"\u003e175 Wooden pieces\u003cbr data-mce-fragment=\"1\"\u003e106 Playing Cards\u003cbr data-mce-fragment=\"1\"\u003eThree full-color Countersheets\u003cbr data-mce-fragment=\"1\"\u003e15 cardboard Lord and Battle mats\u003cbr data-mce-fragment=\"1\"\u003eOne Lords sticker sheet\u003cbr data-mce-fragment=\"1\"\u003eFour Player Aid sheets\u003cbr data-mce-fragment=\"1\"\u003eTwo Screens\u003cbr data-mce-fragment=\"1\"\u003eRules Booklet\u003cbr data-mce-fragment=\"1\"\u003eBackground Booklet\u003cbr data-mce-fragment=\"1\"\u003eSix 6-sided dice\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46862608138563,"sku":"GMT2212","price":105.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/pic6853248.webp?v=1687498510"},{"product_id":"charioteer","title":"Charioteer","description":"\u003cp data-mce-fragment=\"1\"\u003eThe ground trembles under a thousand angry hoofbeats. Wheels creak and reins pull as racers drive their horses forward in a panic.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eYou are a charioteer in the Circus Maximus, the greatest raceway in the ancient world.\u003c\/p\u003e\n\u003cspan data-mce-fragment=\"1\"\u003eA crescendo of noise builds with each lap. Chariots collide, whips crack. The crowd cheers for a surprising breakaway, rumbles as a favorite is damaged and falls behind. From the imperial box, the emperor laughs and shouts. Clouds of dust obscure the bright banners of the four factions.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThree hundred thousand fans are on their feet as you turn the final corner. This is not the finish they expected. You lead by a length, and only one rival remains; each throws the last of their energy into one final sprint. Many thousands are despondent, other thousands exultant and joyous. Their shouts become a roar, a long scream, as you surge for the finish line. Another hundred yards will make you a hero.\u003c\/p\u003e\n\u003chr data-mce-fragment=\"1\"\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eCharioteer\u003c\/strong\u003e is a new game from Sekigahara: The Unification of Japan author Matt Calkins. Like Matt's previous games, Charioteer features simple rules, quick play, and novel mechanisms.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCharioteer\u003c\/strong\u003e \u003c\/span\u003eis a strategic racing game that plays in one hour. Each player controls a chariot in the Circus Maximus of ancient Rome. There's lots of action, and it happens quickly, with simultaneous move selection.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMovement is determined by melding sets from a hand of cards. Every card does more than one thing, and it takes multiple matching cards to make a move. Choosing to use a card in one set means deciding not to use it in another. Timing when to make a critical move is as important as knowing what move to make.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMoves come in four colors, and each has a special advantage. Play a red move to attack your opponents, yellow to recover from disruption, black to turn a sharp corner, and green to sprint.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach racer begins the game with different abilities, and they improve their skills as the race progresses, leading to big bonuses in their favorite types of moves. Show the emperor the kind of move he prefers, and a racer's skills will increase even faster.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlayers deploy tokens to give their moves a special bonus. More tokens can be earned by impressing the crowd with large matching card plays. Players may choose to delay using their best sets until they're big enough to qualify for a fan token.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSome races will be violent and others calm, depending upon whether the players and emperor behave disruptively. Attacks cause damage, which reduces movement speed. Players who specialize in recovery moves may overcome damage quickly. Others may need to carefully deploy their shields on turns when violence is expected.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIt's not always clear who's winning the race. Being in front of the pack may not be as important as developing a critical skill, collecting powerful tokens, or keeping damage low. Whip icons allow those who have fallen behind to surge back into competition.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCharioteer\u003c\/strong\u003e \u003c\/span\u003eis easy to learn. Despite its accessibility, it is a game of skill.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46862608171331,"sku":"GMT2202","price":50.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/pic6780549.jpg?v=1687498513"},{"product_id":"mr-president-the-american-presidency-2001-2020","title":"Mr. President: The American Presidency, 2001-2020","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong\u003eMr. President\u003c\/strong\u003e is a solitaire game about governing as the President of the United States. It's not an election game. It begins after you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises, political enemies, public opinion, your relations with Congress and the press, and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. Mr. President is a resource management game, where you never have enough resources to achieve your entire agenda, and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices, and on the unfolding of a \"different every game\" story, you'll either be thinking \"POTUS? Piece of Cake!\" or \"Why was it that I WANTED this job?\" many times in each game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLike the actual President, you'll have an array of allies and resources to help you as you navigate both the corridors of power in the nation's capital and the uncertainties of international relations. These allies and resources will vary from game to game, but you'll always be able to rely on your Secretary of State and Secretary of Defense to help you with foreign policy and with the use, where you deem necessary, of the combat power of the U.S. military. You'll also have a bevy of domestic advisors and friends in Congress to help you navigate the many challenges in Congress and domestic life and politics. And you'll always have access to at least one truly exceptional talent (this, too, will vary from game to game), someone who excels in their particular job and is a \"force multiplier\" for you in their own unique way. How you lead and utilize this mix of talents and experience at your disposal will go a long way toward determining your success or failure during your shot at being Mr. President.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGame Play\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe Map. The game map allows you to see and track the domestic and world situation that the game creates. It is divided into sections:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e1. Congress. This is where you track progress of legislation, as well as keep track of your friends and opponents in Congress.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e2. Advisors and Assets. This section of the map is a holding area for all of your advisors, available action points, and military assets.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e3. Crisis Management. This is where you manage the Crisis Cards and keep track of crisis status and how well you've dealt with each crisis.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e4. The World portion of the map (about half of the map) is divided into eight world regions, with additional sections for Russia and China (your key potential antagonists in the game). Here's a look at the South America Region, as an example of the regional displays:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCrisis Cards. At the heart of Mr. President are the 150+ Crisis Cards that help create the storyline for each game. These cards - see the 12 sample cards on this page - are a mix of cards representing Domestic or World Crises, Terrorism Events, Unexpected Benefits, and Opportunities. The Crisis Cards help drive, but do not completely control, the storyline in each game. Here's how it works:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach game of Mr. President is divided into eight turns, each representing six months in office. These turns are further divided into six Rounds, each representing one month.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAt the start of each turn, you get to perform assessment and planning actions, where you get to lay out your rough plan, re-examine strategy, re-evaluate the threats and opportunities that were presenting as the previous turn ended (or at game start). So there is definitely a proactive strategy piece to the game. Unfortunately, though, your plans are not often going to survive intact once the turn gets going. The world stage is a dynamic platform.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOnce you have your plans made (and the Mr. President gods laugh at you!), you perform the six monthly rounds in order. During each round, you draw three Crisis Cards that represent that main world or domestic events that happen (these are usually bad from your point of view, but occasionally they are events or resources that help you) during that month. Most of the events on the Crisis Cards present you with both an urgent problem that may immediately alter the board state, and a longer term issue that may linger and cause you pain down the road if you don't address it well.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAfter you flip and resolve the three Crisis Cards for the round, you get to take actions, using any of your available personnel and resources. These actions allow you to make progress on your legislative agenda, attempt to address any new crises presented by the round's three actions cards, deal with any lingering world or domestic issues, fight terrorism, perform diplomacy, and attempt to better your situation in the world or in the eyes of the American people.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOnce you finish your action portion of the round, that round (month) is finished, and you move on to the next round, drawing three new Crisis Cards and repeating the round process until the 6-month turn is complete.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSeeded within the 18-card mix that makes up a turn, you have six cards for Russian and Chinese Actions, Terror Actions, War Progress, Crisis Checks, and White House Life. You know that each of these six cards will show up sometime during each turn, but you don't know when. The variable timing of these cards' appearance each turn adds uncertainty and spice to the game, while ensuring that major players in the game present challenges for you every single turn. Russia and China offer deeper challenges, with four possible postures (aggression levels) for each country and a country-specific AI for each. Postures may shift in-game in response to your actions or to storyline events, making dealing positively with each nation an evolving challenge all game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlease note that Mr. President is NOT a \"beer and pretzels\" surface-level game. This game is intended to be deep and immersive, one that will both frustrate and delight the solitaire player. Playing time is four to eight hours (depending on your experience level) to play an entire 4-year term.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47084057428291,"sku":"GMT23P03","price":108.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/Mr.PresidentTheAmericanPresidency_2001-2020.png?v=1692808847"},{"product_id":"banish-the-snakes-a-game-of-st-patrick-in-ireland","title":"Banish the Snakes: A Game of St. Patrick in Ireland","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e“If I have any worth, it is to live my life for God so as to teach these peoples.” - St. Patrick\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLegend has it that St. Patrick drove the snakes out of Ireland. True, there are no snakes anywhere on the island- but there have been none since before the last Ice Age! The legend is actually an allegory about his successes in converting Ireland to Christianity.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eBanish the Snakes\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a cooperative game that simulates Ireland in the 5th century, while the Roman Empire was collapsing in the west and Ireland was turning to the Christian religion. Players represent Saints- Patrick and others (up to six of you) who set out to convert the pagans on the island. You must work as a team to convert the people of Ireland before the barbarians completely overwhelm Britain- if you fail, the Irish will not be able to save Civilization in the following centuries!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game board shows a map of Ireland in the 5th century, with four Provinces-the same as today- but no counties yet. Wooden tiles represent the People, Druids, Chiefs, and Kings, and of course the High King at Tara. It is your job to break into the interrelated influences between these groups of people and get your new ideas accepted.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach turn a card is drawn, throwing new challenges at your team. The severity of the event is determined by the previous card, and so no two games can ever play the same. The cards introduce events and ideas of the time, new saints, and historic figures- like Neil of the Nine Hostages.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThere is a diagram of Great Britain to keep track of the steady decline of Roman civilization in Great Britain. As different parts of Britain succumb to the barbarians, more and more difficult challenges are added to the deck, until finally Britain is completely overwhelmed, cutting off Ireland from the continent and ending the game.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIf you succeed in your endeavor, Christianity will thrive in Ireland, while paganism overruns Western Europe. The arts, writing, literature and history will flourish on the Emerald Isle! Soon, Irish missionaries will bring these civilizing attributes back to Great Britain and mainland Europe- as Thomas Cahill says in his book, the Irish will save Civilization.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBut if you fail…\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47084079087939,"sku":"GMT2211A","price":70.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/pic7410957_1.webp?v=1693380594"},{"product_id":"banish-the-snakes-mounted-map-set","title":"Banish the Snakes Mounted Map Set","description":"Mounted Map Set for \u003ca href=\"https:\/\/gamersdream.shop\/products\/banish-the-snakes-a-game-of-st-patrick-in-ireland\" title=\"Banish the Snakes: A Game of St. Patrick in Ireland\" target=\"_blank\"\u003eBanish the Snakes: A Game of St. Patrick in Ireland\u003c\/a\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47174125388099,"sku":"GMT2211MM","price":10.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/BanishtheSnakesMountedMapSet.png?v=1694954478"},{"product_id":"commands-colors-napoleonics-expansion-1-the-spanish-army","title":"Commands \u0026 Colors: Napoleonics Expansion #1 – The Spanish Army","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" expandable-height=\"300px\" gk-expandable-geekitem=\"description\" ng-if=\"geekitemctrl.expandabledescription\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cp\u003eAt the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large number of occasions. Yet there are a number of battles, Bailen, Tamames, Alcaniz and San Marcial where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies constituted a threat that the French simply could not ignore. As good as Wellington’s Anglo-Portuguese field army was, that army faced multiple French armies. They could only defeat one French army at a time. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down the remainder, allowing the Anglo-Portuguese army to ultimately emerge victorious.\u003c\/p\u003e\n\u003cp\u003eIn this expansion you will find 18 historical scenarios that focus on Peninsular battles fought by the Spanish army from 1808 to 1813, plus all the new units you’ll need to field for these engagements.\u003c\/p\u003e\n\u003cp\u003eAWARDS \u0026amp; HONORS\u003c\/p\u003e\n\u003cp\u003e2011 Charles S. Roberts Best Expansion or Supplement for an Existing Game Nominee\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47426451210563,"sku":"GMT1114-14","price":80.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/pic1151066.jpg?v=1699869316"},{"product_id":"commands-colors-napoleonics-expansion-2-the-russian-army","title":"Commands \u0026 Colors: Napoleonics Expansion #2 – The Russian Army","description":"\u003cp\u003eThe Russian Army is a Coalition expansion for Commands \u0026amp; Colors Napoleonics.\u003c\/p\u003e\n\u003cp\u003eRussia, was ruled until 1796 by Catherine the Great. It would then suffer under \"Mad\" Tsar Paul I, until his assassination in 1801, which brought his son Alexander I to the throne. Alexander, in command of a Russian army that was as vast as the territory from which it was drawn, did his best by various treaties and alliances to counter the increasing power of France under Napoleon without going to war.\u003c\/p\u003e\n\u003cp\u003eThe Russian army at the time of Napoleonic wars still had many characteristics of Peter the Great’s regime; senior officers were largely recruited from aristocratic circles, and the Russian soldier was regularly beaten and punished to instill discipline. Furthermore, many lower-level officers were poorly trained. Yet the Russians involved in hostilities with its neighbors - Sweden, Poland, Turkey and Austria - were capable of astonishing feats and total, blind obedience to orders.\u003c\/p\u003e\n\u003cp\u003eIn 1805 Britain and Russia signed an alliance against France. In 1806, Prussia joined the Coalition and Prussia and Russia mobilized for a fresh campaign. After Napoleon’s humiliation of Prussia at Jena, the French Emperor turned his attention to subduing his Russian foe and marched into Poland. After a series of sanguinary battles, the French drove Russian forces out of Poland back to Mother Russia and created a new Duchy of Warsaw, but made a solid treaty between the two nations at Tilsit.\u003c\/p\u003e\n\u003cp\u003eIn 1812, the Russo-French treaty gradually became strained, as the requirement of joining France's Continental Blockade against Great Britain was a serious disruption of Russian commerce. Bonaparte decided to bring the Russians back into line in June, and invaded Russia hoping to inflict a major defeat on the Russians and force Alexander to sue for peace. The invasion of Russia and the retreat of the French army, as many historians point out, proved to be the turning point in the Napoleonic Wars.\u003c\/p\u003e\n\u003cp\u003eIn 1813 Russia opened the campaign against Napoleon joined by Prussia and Austria, and during the three-day battle of Leipzig, Bonaparte's fate was sealed.\u003c\/p\u003e\n\u003cp\u003eIn \u003cstrong\u003eCommands \u0026amp; Colors: Napoleonics Expansion #2 – The Russian Army\u003c\/strong\u003e, you will find 18 historical scenarios that focus on the Russian Army battles from 1806 to 1814 against Napoleon, plus all the new units you’ll need to field for these engagements.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47426465136963,"sku":"GMT1301-14","price":80.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/Commands_ColorsNapoleonicsExpansion_2_TheRussianArmy.png?v=1699999227"},{"product_id":"commands-colors-napoleonics-expansion-3-the-austrian-army","title":"Commands \u0026 Colors: Napoleonics Expansion #3 – The Austrian Army","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\" expandable-height=\"100px\" gk-expandable-geekitem=\"awards\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e\n\u003cp\u003eThe Austrian Army is a Coalition expansion for Commands \u0026amp; Colors Napoleonics.\u003c\/p\u003e\n\u003cp\u003ePrior to the Napoleon wars, the Austrian Empire stretched from Italy to the Netherlands and from Poland to the Balkans. Its Position in the center of Europe, however, made it the perfect target for revolutionary France and in April 1792, France declared war on Austria. The first war lasted for 5 years. Austria renewed the war against France in 1799 and again in 1805, but in both cases was swiftly defeated. In April 1809, judging that Napoleon’s army\u003cbr\u003ewas bogged down with the fighting in Spain, Austria invaded Bavaria, but Napoleon recovered quickly and Austria’s defeat at Wagram led to another humiliating peace treaty.\u003c\/p\u003e\n\u003cp\u003eEven though the Austrian army was the third largest in the world, the Austrians lost many more battles than they won. At the time of the Napoleonic Wars, the Austrian army was a large multi-national army, made up of Austrians, Swedes, Hungarians, Englishmen, Scots, Irishmen, Walloons, Poles, Russians, Ukrainians, Germans, Croats, Serbs, and even French royalists.\u003cbr\u003eThe infantry regiments were large and somewhat reliable, but the tactical formations and drill were still entrenched in the past. The cavalry, although well mounted, still applied the practice of scattering their formations in small bodies, which greatly reduced their combat effectiveness. In general, the Austrian army did enjoy many successes on a regimental level, but at the brigade, divisional and corps levels its commanders were often\u003cbr\u003ewoefully inadequate.\u003c\/p\u003e\n\u003cp\u003eIn this expansion you will find 20 historical scenarios that focus on the Austrian Army battles from 1805 to 1809 against Napoleon, plus all the new units you’ll need to field for these engagements.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47426476540227,"sku":"GMT1307","price":80.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/pic1811591.jpg?v=1699870163"},{"product_id":"commands-colors-napoleonics-expansion-4-the-prussian-army","title":"Commands \u0026 Colors: Napoleonics Expansion #4 – The Prussian Army","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\" data-mce-fragment=\"1\" ng-if=\"geekitemctrl.expandabledescription\" gk-expandable-geekitem=\"description\" expandable-height=\"300px\"\u003e\n\u003cdiv class=\"expandable-envelope\" data-mce-fragment=\"1\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" data-mce-fragment=\"1\" ng-transclude=\"\"\u003e\n\u003carticle class=\"game-description-body ng-scope\" data-mce-fragment=\"1\"\u003e\n\u003cdiv class=\"ng-binding\" data-mce-fragment=\"1\" ng-bind-html=\"geekitemctrl.wikitext|to_trusted\"\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\" ng-if=\"awardsctrl.honors.length\"\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\" expandable-height=\"100px\" gk-expandable-geekitem=\"awards\"\u003e\n\u003cdiv class=\"expandable-envelope\" ng-style=\"{maxHeight:expandablectrl.maxHeight}\"\u003e\n\u003cdiv class=\"expandable-body\" ng-transclude=\"\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\" ng-repeat=\"link in ::awardsctrl.honors | orderBy:'$index':true\"\u003e\n\u003cp\u003eThe Prussian Army is a Coalition expansion for Commands \u0026amp; Colors Napoleonics.\u003c\/p\u003e\n\u003cp\u003eDuring the Seven Years’ War, small Prussia under Frederick the Great defeated the armies of Austria, Russia, and France to increase the size of its territories two fold and become a major power in Europe. But in spite of Prussia’s reputation as a formidable fighting nation, Prussia withdrew from the First Coalition as an active opponent of the French Revolution and remain on the sidelines until the Fourth Coalition in 1806.\u003c\/p\u003e\n\u003cp\u003eIn 1806, the Prussian Infantry were products of a system that had not altered since the Seven Years' War. The cavalry although probably the best mounted in Europe thanks to the East Prussian horse studs, were scattered amongst the army divisions at Jena, and were committed in numerous uncoordinated attacks. In general, the lack of coordination of the arms in combat was one of the major causes of the Prussian defeat at Jena.\u003c\/p\u003e\n\u003cp\u003eIn the words of Napoleon…\u003c\/p\u003e\n\u003cp\u003e\"At Jena, the Prussian army performed the finest and most spectacular maneuvers, but I soon put a stop to this tomfoolery and taught them that to fight and to execute dazzling maneuvers and wear splendid uniforms were very different matters.\"\u003c\/p\u003e\n\u003cp\u003e- Napoleon\u003c\/p\u003e\n\u003cp\u003eIn 1806 Napoleon crushed the fearsome Prussian military machine. The humiliation of military defeat and being forced to cede much of its territories forced the Prussian king, Frederick William III, into much-needed military reform. The new Prussian army that emerged became one of the finest in Europe., due in part to the organizational genius of Scharnhorst and Gneisenau and in part due to Field-Marshal Prince Blücher, who drove his regiments to fight with relentless vigor. In 1813 Prussia rejoined the war against Napoleonic France and the Prussian army under Blücher, although sometimes playing second fiddle to Austria, Russia and Great Britain, was a major force in bringing an end to Napoleon Bonaparte's rule.\u003c\/p\u003e\n\u003cp\u003eIn 1815 Napoleon returned to meet the English and Prussians, which would lead to his Waterloo. Prussia’s reward in 1815 at the Congress of Vienna was the recovery of her lost territories, as well as the whole of the Rhineland and Westphalia and other territories. Prussia therefore emerged from the Napoleonic Wars as the dominant power in Germany.\u003c\/p\u003e\n\u003cp\u003eIn this expansion you will find 18 historical scenarios that focus on the Prussian Army battles from 1806 to 1815 against Napoleon, plus all the new units you’ll need to field for these engagements.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47426485944643,"sku":"GMT1408-18","price":80.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/files\/pic2199538.jpg?v=1699870373"}],"url":"https:\/\/gamersdream.shop\/en-fr\/collections\/gmt-games\/game-mechanics_action-queue.oembed","provider":"Gamer's Dream","version":"1.0","type":"link"}