{"title":"Economic","description":null,"products":[{"product_id":"504-the-great-designers-series-2","title":"504 (The Great Designers Series #2)","description":"\u003cp\u003eWhat if there were parallel Earths, where each Earth is different, and on each unique Earth, the priorities on Earth are unique from one another?\u003c\/p\u003e\n\u003cp\u003eIn a distant future, scientists are able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? 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Each player explores new territories—and raids the villages they find there—to increase their wealth and glory, while also taking part in day-to-day activities such as gathering food to feed their band of hungry Vikings. In the end, the player whose possessions carry the greatest value is the winner.\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":20596805828697,"sku":"ZMG71690","price":114.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/A_Feast_for_Odin.png?v=1566940781"},{"product_id":"fields-of-arle","title":"Fields of Arle","description":"In the worker placement game Fields of Arle, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes.\u003cbr\u003e\u003cbr\u003eThe game covers nine half-years with alternating summer and winter seasons, and each season allows or denies specific player actions. 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These tycoons start out as the producers of the key commodities: wheat to feed the growing towns and factories, wood and iron to build them, coal to fuel the trains and factories, and manufactured goods and luxuries to fill the insatiable demand of the animals of Astoria.\u003c\/p\u003e\n\u003cp\u003eCornering the market for the most valuable commodities can create small fortunes that can be invested in the new businesses, turning them into huge fortunes. The sky is the limit during this Gilded Age!\u003c\/p\u003e","brand":"Forbidden Games","offers":[{"title":"Default Title","offer_id":20990314741849,"sku":"FRB1300","price":54.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/RaccoonTycoon.png?v=1675598053"},{"product_id":"planet-steam","title":"Planet Steam","description":"\u003cp\u003eWelcome, dear Imperialists. It's the year 2415. The interplanetary federation (IPF) has done a great job in the last centuries. All necessary precautions have been taken to conquer this planet named \"Steam\". The core of the planet consists of a 6,500º Celsius hot source containing different resources, including water. It has taken over one hundred years to complete the first block of 42 shafts from the surface to the core.\u003c\/p\u003e\n\u003cp\u003eBut now the time has come. From every shaft surges the hot steam that is the basis of the production of raw materials. To be able to use and process this steam, platforms have to be placed over the shafts. Later, we can use the platforms to connect the water purification tanks. By using several tank extractors, we can harvest other resources like energy, ore, and quartz from the steam. These resources are important. You will need them to grow your steam empires. You will need to increase the capacity of your landing craft to transport your harvested materials off planet. Buy and sell the resources at the Trading terminal for profit, as currency is – like on earth – always in short supply on Steam. To help you in your endeavours, the IPF has placed several specialists at your command – but getting the specialist that you require may not be easy.\u003c\/p\u003e\n\u003cp\u003ePlanet Steam is a board game in which two to five players take the roles of entrepreneurs in a steampunk boomtown, racing to assemble equipment, claim plots of land, extract resources, and accumulate riches. After harvesting resources using tanks and converters, players must buy and sell those resources in a volatile and ever-shifting market. The one who earns the most income will, in the end, be victorious. However, only through shrewd resource management and clever manipulation of supply and demand can a player reign supreme!\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":21108690550873,"sku":"FFGHB04","price":59.25,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/Planet_Steam.png?v=1553123038"},{"product_id":"charterstone","title":"Charterstone","description":"\u003cp\u003eThe prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.\u003c\/p\u003e\n\u003cp\u003eIn \u003cstrong\u003eCharterstone\u003c\/strong\u003e, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.\u003c\/p\u003e\n\u003cp\u003eYour journey through \u003cstrong\u003eCharterstone's\u003c\/strong\u003e many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.\u003c\/p\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":21524507295833,"sku":"STM700","price":68.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/Charterstone.png?v=1555938392"},{"product_id":"scythe","title":"Scythe","description":"\u003cp\u003eIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eScythe\u003c\/strong\u003e is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In \u003cstrong\u003eScythe\u003c\/strong\u003e, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.\u003c\/p\u003e\n\u003cp\u003eEach player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eScythe\u003c\/strong\u003e gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eScythe\u003c\/strong\u003e uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.\u003c\/p\u003e\n\u003cp\u003eEvery part of \u003cstrong\u003eScythe\u003c\/strong\u003e has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.\u003c\/p\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":21634242183257,"sku":"STM600","price":87.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/Scythe.png?v=1557648729"},{"product_id":"scythe-the-wind-gambit","title":"Scythe: The Wind Gambit","description":"\u003cp\u003eMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: Airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eScythe: The Wind Gambit\u003c\/strong\u003e, an expansion for \u003ca href=\"https:\/\/gamersdream.shop\/products\/scythe\" target=\"_blank\" title=\"Scythe\" rel=\"noopener noreferrer\"\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003c\/a\u003e, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other \u003ca href=\"https:\/\/gamersdream.shop\/products\/scythe\" target=\"_blank\" title=\"Scythe\" rel=\"noopener noreferrer\"\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003c\/a\u003e expansions:\u003c\/p\u003e\n\u003cp\u003e• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).\u003c\/p\u003e\n\u003cp\u003e• Resolutions: (8 tiles) The resolution module changes the way a game of \u003ca href=\"https:\/\/gamersdream.shop\/products\/scythe\" target=\"_blank\" title=\"Scythe\" rel=\"noopener noreferrer\"\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003c\/a\u003e ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.\u003c\/p\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":21668077535321,"sku":"STM631","price":33.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/Scythe_The_Wind_Gambit.png?v=1558218460"},{"product_id":"princes-of-the-renaissance","title":"Princes of the Renaissance","description":"\u003cp\u003e\u003cstrong\u003ePrinces of the Renaissance\u003c\/strong\u003e is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game.\u003c\/p\u003e\n\u003cp\u003eA city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles.\u003c\/p\u003e\n\u003cp\u003eNo game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.\u003c\/p\u003e","brand":"Mercury Games","offers":[{"title":"Default Title","offer_id":21692557852761,"sku":"MCY1601","price":52.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/Princes_of_the_Renaissance.png?v=1558610776"},{"product_id":"scythe-rise-of-fenris-expansion-english","title":"Scythe: Rise of Fenris Expansion (English)","description":"\u003cp\u003eEmpires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eScythe: The Rise of Fenris\u003c\/strong\u003e, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have \u003ca href=\"https:\/\/gamersdream.shop\/collections\/board-games\/products\/scythe\" target=\"_blank\" title=\"Scythe\" rel=\"noopener noreferrer\"\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003c\/a\u003e; 1-7 players if you have \u003cem\u003eInvaders from Afar\u003c\/em\u003e):\u003c\/p\u003e\n\u003cp\u003eCampaign (8 games): The story of \u003ca href=\"https:\/\/gamersdream.shop\/collections\/board-games\/products\/scythe\" target=\"_blank\" title=\"Scythe\" rel=\"noopener noreferrer\"\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003c\/a\u003e continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.\u003c\/p\u003e\n\u003cp\u003eModular (11 modules): Instead of—or after—the campaign, the new modules in \u003cstrong\u003eThe Rise of Fenris\u003c\/strong\u003e can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.\u003c\/p\u003e\n\u003cp\u003eWhile the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.\u003c\/p\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":21700329603161,"sku":"STM637","price":51.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/Scythe_Rise_of_Fenris_Expansion_English.png?v=1558735922"},{"product_id":"my-little-scythe","title":"My Little Scythe","description":"\u003cp\u003e\u003cstrong\u003eMy Little Scythe\u003c\/strong\u003e is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.\u003c\/p\u003e\n\u003cp\u003eIn an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.\u003c\/p\u003e\n\u003cp\u003eSome of \u003cstrong\u003eMy Little Scythe’s\u003c\/strong\u003e mechanisms are inspired by the bestselling game, \u003ca href=\"https:\/\/gamersdream.shop\/collections\/board-games\/products\/scythe\" title=\"Scythe\" rel=\"noopener noreferrer\" target=\"_blank\"\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003c\/a\u003e. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017.\u003c\/p\u003e\n\u003cp\u003eAWARDS \u0026amp; HONORS\u003c\/p\u003e\n\u003cp\u003e2017 Golden Geek Best Print \u0026amp; Play Board Game Winner\u003cbr\u003e\u003c\/p\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":21754182991961,"sku":"STM800","price":49.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/My_Little_Scythe.png?v=1559648642"},{"product_id":"twilight-imperium-fourth-edition","title":"Twilight Imperium (Fourth Edition)","description":"\u003cp\u003e\u003cstrong\u003eTwilight Imperium (Fourth Edition)\u003c\/strong\u003e is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.\u003c\/p\u003e\n\u003cp\u003eNo two games of \u003cem\u003eTwilight Imperium\u003c\/em\u003e are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.\u003c\/p\u003e\n\u003cp\u003eA round of \u003cem\u003eTwilight Imperium\u003c\/em\u003e begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.\u003c\/p\u003e\n\u003cp\u003eAfter every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":21825965686873,"sku":"FFTI07","price":129.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/Twilight_Imperium_Fourth_Edition.png?v=1561063945"},{"product_id":"gaia-project-a-terra-mystica-game","title":"Gaia Project (A Terra Mystica Game)","description":"\u003cp\u003e\u003cstrong\u003eGaia Project\u003c\/strong\u003e is a new game in the line of \u003cem\u003eTerra Mystica\u003c\/em\u003e. As in the original \u003cem\u003eTerra Mystica\u003c\/em\u003e, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.\u003c\/p\u003e\n\u003cp\u003eAll factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.\u003c\/p\u003e\n\u003cp\u003eThe playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor \u003cem\u003eTerra Mystica\u003c\/em\u003e. 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They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.\u003c\/p\u003e\n\u003cp\u003eThe players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.\u003c\/p\u003e\n\u003cp\u003eFortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. 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But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAnachrony \u003c\/em\u003efeatures a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.\u003c\/p\u003e\n\u003cp\u003eThe game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past \"self\" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...\u003c\/p\u003e\n\u003cp\u003eAWARDS \u0026amp; HONORS\u003cbr\u003e2018 Tric Trac Nominee\u003cbr\u003e2017 Golden Geek Most Innovative Board Game Nominee\u003cbr\u003e2017 Golden Geek Board Game of the Year Nominee\u003cbr\u003e2017 Golden Geek Best Thematic Board Game Nominee\u003cbr\u003e2017 Golden Geek Best Strategy Board Game Nominee\u003cbr\u003e2017 Golden Geek Best Board Game Artwork \u0026amp; Presentation Nominee\u003cbr\u003e2017 Cardboard Republic Tactician Laurel Nominee\u003c\/p\u003e","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":31813841158238,"sku":"AN08","price":67.5,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0054\/0134\/6137\/products\/AnachronyEssentialEdition.png?v=1589725242"}],"url":"https:\/\/gamersdream.shop\/en-mt\/collections\/category_economic\/age_14.oembed?page=4","provider":"Gamer's Dream","version":"1.0","type":"link"}