The second edition of the game is improved for CVD (color blindness) and includes 5 revised cards from the original version and 6 New Worlds promo homeworlds.
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to them. But bonuses may also be acquired through developments, so you must be aware when another player also takes advantage of your choice of role.
AWARDS & HONORS
2010 Ludoteca Ideale Official Selection Winner
2010 Japan Boardgame Prize Voters' Selection Nominee
2008 Tric Trac de Bronze
2008 Spiel der Spiele Hit für Experten Recommended
2008 JoTa Best Card Game Winner
2008 Japan Boardgame Prize Voters' Selection Nominee
2008 International Gamers Awards - General Strategy; Multi-player Nominee
2008 Golden Geek Best Gamer's Board Game Nominee
2008 Golden Geek Best Card Game Winner
2008 Golden Geek Best Board Game Artwork/Presentation Nominee
2008 Golden Geek Best 2-Player Board Game Nominee
2008 Fairplay À la carte Winner
2007 Meeples' Choice Award